//
//  ChooseMapLayer.h
//  CarDemo
//
//  Created by huang kun on 8/9/10.
//  Copyright 2010 UESTC. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface ChooseMapLayer : CCLayer {
	int mapIndex;
	
	CCSprite *sprite1;
	CCSprite *sprite2;
	CCSprite *sprite3;
	CCSprite *sprite4;
	CCSprite *sprite5;
}
@property int mapIndex;

- (void) startGame;

@end
